`!tkinter.dnd` --- Drag and drop support
tkinter.dnd
Source code: Lib/tkinter/dnd.py
[!NOTE] This is experimental and due to be deprecated when it is replaced with the Tk DND.
The !tkinter.dnd module provides drag-and-drop support for objects within a single application, within the same window or between windows. To enable an object to be dragged, you must create an event binding for it that starts the drag-and-drop process. Typically, you bind a ButtonPress event to a callback function that you write (see Bindings-and-Events). The function should call dnd_start, where source is the object to be dragged, and event is the event that invoked the call (the argument to your callback function).
Selection of a target object occurs as follows:
- Top-down search of the area under the mouse for a target widget:
- the target widget should have a callable dnd_accept attribute;
- if dnd_accept is not present or returns
None, the search moves to the parent widget; - if no target widget is found, the target object is
None.
- Call to
<old_target>.dnd_leave(source, event). - Call to
<new_target>.dnd_enter(source, event). - Call to
<target>.dnd_commit(source, event)to notify of the drop. - Call to
<source>.dnd_end(target, event)to signal the end of drag-and-drop.
The DndHandler class handles drag-and-drop events tracking Motion and ButtonRelease events on the root of the event widget.
cancel(event=None)
Cancel the drag-and-drop process.
finish(event, commit=0)
Execute end of drag-and-drop functions.
on_motion(event)
Inspect area below mouse for target objects while a drag is performed.
on_release(event)
Signal end of drag when the release pattern is triggered.
dnd_start(source, event)
Factory function for the drag-and-drop process. Return the DndHandler instance managing the drag, or None if a drag could not be started.
Bindings-and-Events
谢谢你的反馈!