跳转到主要内容

Window: gamepadconnected event

The gamepadconnected event is fired when the browser detects that a gamepad has been connected or the first time a button/axis of the gamepad is used.

The event will not fire if disallowed by the document's gamepad Permissions Policy.

This event is not cancelable and does not bubble.

Syntax

Use the event name in addEventListener():

addEventListener("gamepadconnected", (event) => { })

Alternatively, assign to the event handler property of the interface:

ongamepadconnected = (event) => { }

Examples

To be informed when a gamepad is connected, you can add a handler to the window using addEventListener(), like this:

window.addEventListener("gamepadconnected", (event) => {
  // All buttons and axes values can be accessed through
  const gamepad = event.gamepad;
});

Alternatively, you can use the window.ongamepadconnected event handler property to establish a handler for the gamepadconnected event (but note that this replaces other event listeners added using ongamepadconnected, if any):

window.ongamepadconnected = (event) => {
  // All buttons and axes values can be accessed through
  const gamepad = event.gamepad;
};

Specifications

Browser compatibility

See also