# `!math` --- Mathematical functions

<div class="module" data-synopsis="Mathematical functions (sin() etc.).">

math

</div>

<div class="testsetup">

from math import fsum

</div>

------------------------------------------------------------------------

This module provides access to common mathematical functions and constants, including those defined by the C standard.

These functions cannot be used with complex numbers; use the functions of the same name from the `cmath` module if you require support for complex numbers. The distinction between functions which support complex numbers and those which don't is made since most users do not want to learn quite as much mathematics as required to understand complex numbers. Receiving an exception instead of a complex result allows earlier detection of the unexpected complex number used as a parameter, so that the programmer can determine how and why it was generated in the first place.

The following functions are provided by this module. Except when explicitly noted otherwise, all return values are floats.

<table>
<tbody>
<tr>
<td colspan="2"><strong>Floating point arithmetic</strong></td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">ceil(x) &lt;ceil&gt;</code></td>
<td>Ceiling of <em>x</em>, the smallest integer greater than or equal to <em>x</em></td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">fabs(x) &lt;fabs&gt;</code></td>
<td>Absolute value of <em>x</em></td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">floor(x)  &lt;floor&gt;</code></td>
<td>Floor of <em>x</em>, the largest integer less than or equal to <em>x</em></td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">fma(x, y, z) &lt;fma&gt;</code></td>
<td>Fused multiply-add operation: <code>(x * y) + z</code></td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">fmax(x, y) &lt;fmax&gt;</code></td>
<td>Maximum of two floating-point values</td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">fmin(x, y) &lt;fmin&gt;</code></td>
<td>Minimum of two floating-point values</td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">fmod(x, y) &lt;fmod&gt;</code></td>
<td>Remainder of division <code>x / y</code></td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">modf(x) &lt;modf&gt;</code></td>
<td>Fractional and integer parts of <em>x</em></td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">remainder(x, y) &lt;remainder&gt;</code></td>
<td>Remainder of <em>x</em> with respect to <em>y</em></td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">trunc(x) &lt;trunc&gt;</code></td>
<td>Integer part of <em>x</em></td>
</tr>
<tr>
<td colspan="2"><strong>Floating point manipulation functions</strong></td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">copysign(x, y) &lt;copysign&gt;</code></td>
<td>Magnitude (absolute value) of <em>x</em> with the sign of <em>y</em></td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">frexp(x) &lt;frexp&gt;</code></td>
<td>Mantissa and exponent of <em>x</em></td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">isclose(a, b, rel_tol, abs_tol) &lt;isclose&gt;</code></td>
<td>Check if the values <em>a</em> and <em>b</em> are close to each other</td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">isfinite(x) &lt;isfinite&gt;</code></td>
<td>Check if <em>x</em> is neither an infinity nor a NaN</td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">isnormal(x) &lt;isnormal&gt;</code></td>
<td>Check if <em>x</em> is a normal number</td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">issubnormal(x) &lt;issubnormal&gt;</code></td>
<td>Check if <em>x</em> is a subnormal number</td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">isinf(x) &lt;isinf&gt;</code></td>
<td>Check if <em>x</em> is a positive or negative infinity</td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">isnan(x) &lt;isnan&gt;</code></td>
<td>Check if <em>x</em> is a NaN (not a number)</td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">ldexp(x, i) &lt;ldexp&gt;</code></td>
<td><code>x * (2**i)</code>, inverse of function <code class="interpreted-text" role="func">frexp</code></td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">nextafter(x, y, steps) &lt;nextafter&gt;</code></td>
<td>Floating-point value <em>steps</em> steps after <em>x</em> towards <em>y</em></td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">signbit(x) &lt;signbit&gt;</code></td>
<td>Check if <em>x</em> is a negative number</td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">ulp(x) &lt;ulp&gt;</code></td>
<td>Value of the least significant bit of <em>x</em></td>
</tr>
<tr>
<td colspan="2"><strong>Power, exponential and logarithmic functions</strong></td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">cbrt(x) &lt;cbrt&gt;</code></td>
<td>Cube root of <em>x</em></td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">exp(x) &lt;exp&gt;</code></td>
<td><em>e</em> raised to the power <em>x</em></td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">exp2(x) &lt;exp2&gt;</code></td>
<td><em>2</em> raised to the power <em>x</em></td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">expm1(x) &lt;expm1&gt;</code></td>
<td><em>e</em> raised to the power <em>x</em>, minus 1</td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">log(x, base) &lt;log&gt;</code></td>
<td>Logarithm of <em>x</em> to the given base (<em>e</em> by default)</td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">log1p(x) &lt;log1p&gt;</code></td>
<td>Natural logarithm of <em>1+x</em> (base <em>e</em>)</td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">log2(x) &lt;log2&gt;</code></td>
<td>Base-2 logarithm of <em>x</em></td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">log10(x) &lt;log10&gt;</code></td>
<td>Base-10 logarithm of <em>x</em></td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">pow(x, y) &lt;math.pow&gt;</code></td>
<td><em>x</em> raised to the power <em>y</em></td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">sqrt(x) &lt;sqrt&gt;</code></td>
<td>Square root of <em>x</em></td>
</tr>
<tr>
<td colspan="2"><strong>Summation and product functions</strong></td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">dist(p, q) &lt;dist&gt;</code></td>
<td>Euclidean distance between two points <em>p</em> and <em>q</em> given as an iterable of coordinates</td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">fsum(iterable) &lt;fsum&gt;</code></td>
<td>Sum of values in the input <em>iterable</em></td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">hypot(*coordinates) &lt;hypot&gt;</code></td>
<td>Euclidean norm of an iterable of coordinates</td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">prod(iterable, start) &lt;prod&gt;</code></td>
<td>Product of elements in the input <em>iterable</em> with a <em>start</em> value</td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">sumprod(p, q) &lt;sumprod&gt;</code></td>
<td>Sum of products from two iterables <em>p</em> and <em>q</em></td>
</tr>
<tr>
<td colspan="2"><strong>Angular conversion</strong></td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">degrees(x) &lt;degrees&gt;</code></td>
<td>Convert angle <em>x</em> from radians to degrees</td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">radians(x) &lt;radians&gt;</code></td>
<td>Convert angle <em>x</em> from degrees to radians</td>
</tr>
<tr>
<td colspan="2"><strong>Trigonometric functions</strong></td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">acos(x) &lt;acos&gt;</code></td>
<td>Arc cosine of <em>x</em>, in radians</td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">acospi(x) &lt;acospi&gt;</code></td>
<td>Arc cosine of <em>x</em>, in half-turns</td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">asin(x) &lt;asin&gt;</code></td>
<td>Arc sine of <em>x</em>, in radians</td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">asinpi(x) &lt;asinpi&gt;</code></td>
<td>Arc sine of <em>x</em>, in half-turns</td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">atan(x) &lt;atan&gt;</code></td>
<td>Arc tangent of <em>x</em>, in radians</td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">atanpi(x) &lt;atanpi&gt;</code></td>
<td>Arc tangent of <em>x</em>, in half-turns</td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">atan2(y, x) &lt;atan2&gt;</code></td>
<td><code>atan(y / x)</code>, in radians</td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">atan2pi(y, x) &lt;atan2pi&gt;</code></td>
<td><code>atanpi(y / x)</code>, in half-turns</td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">cos(x) &lt;cos&gt;</code></td>
<td>Cosine of <em>x</em> radians</td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">cospi(x) &lt;cospi&gt;</code></td>
<td>Cosine of <em>x⋅π</em> radians</td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">sin(x) &lt;sin&gt;</code></td>
<td>Sine of <em>x</em> radians</td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">sinpi(x) &lt;sinpi&gt;</code></td>
<td>Sine of <em>x⋅π</em> radians</td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">tan(x) &lt;tan&gt;</code></td>
<td>Tangent of <em>x</em> radians</td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">tanpi(x) &lt;tanpi&gt;</code></td>
<td>Tangent of <em>x⋅π</em> radians</td>
</tr>
<tr>
<td colspan="2"><strong>Hyperbolic functions</strong></td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">acosh(x) &lt;acosh&gt;</code></td>
<td>Inverse hyperbolic cosine of <em>x</em></td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">asinh(x) &lt;asinh&gt;</code></td>
<td>Inverse hyperbolic sine of <em>x</em></td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">atanh(x) &lt;atanh&gt;</code></td>
<td>Inverse hyperbolic tangent of <em>x</em></td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">cosh(x) &lt;cosh&gt;</code></td>
<td>Hyperbolic cosine of <em>x</em></td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">sinh(x) &lt;sinh&gt;</code></td>
<td>Hyperbolic sine of <em>x</em></td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">tanh(x) &lt;tanh&gt;</code></td>
<td>Hyperbolic tangent of <em>x</em></td>
</tr>
<tr>
<td colspan="2"><strong>Special functions</strong></td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">erf(x) &lt;erf&gt;</code></td>
<td><a href="https://en.wikipedia.org/wiki/Error_function">Error function</a> at <em>x</em></td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">erfc(x) &lt;erfc&gt;</code></td>
<td><a href="https://en.wikipedia.org/wiki/Error_function">Complementary error function</a> at <em>x</em></td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">gamma(x) &lt;gamma&gt;</code></td>
<td><a href="https://en.wikipedia.org/wiki/Gamma_function">Gamma function</a> at <em>x</em></td>
</tr>
<tr>
<td><code class="interpreted-text" role="func">lgamma(x) &lt;lgamma&gt;</code></td>
<td>Natural logarithm of the absolute value of the <a href="https://en.wikipedia.org/wiki/Gamma_function">Gamma function</a> at <em>x</em></td>
</tr>
<tr>
<td colspan="2"><strong>Constants</strong></td>
</tr>
<tr>
<td><code class="interpreted-text" role="data">pi</code></td>
<td><em>π</em> = 3.141592...</td>
</tr>
<tr>
<td><code class="interpreted-text" role="data">e</code></td>
<td><em>e</em> = 2.718281...</td>
</tr>
<tr>
<td><code class="interpreted-text" role="data">tau</code></td>
<td><em>τ</em> = 2<em>π</em> = 6.283185...</td>
</tr>
<tr>
<td><code class="interpreted-text" role="data">inf</code></td>
<td>Positive infinity</td>
</tr>
<tr>
<td><code class="interpreted-text" role="data">nan</code></td>
<td>"Not a number" (NaN)</td>
</tr>
</tbody>
</table>

## Floating point arithmetic

<div class="function">

ceil(x)

Return the ceiling of *x*, the smallest integer greater than or equal to *x*. If *x* is not a float, delegates to `x.__ceil__ <object.__ceil__>`, which should return an `~numbers.Integral` value.

</div>

<div class="function">

fabs(x)

Return the absolute value of *x*.

</div>

<div class="function">

floor(x)

Return the floor of *x*, the largest integer less than or equal to *x*. If *x* is not a float, delegates to `x.__floor__ <object.__floor__>`, which should return an `~numbers.Integral` value.

</div>

<div class="function">

fma(x, y, z)

Fused multiply-add operation. Return `(x * y) + z`, computed as though with infinite precision and range followed by a single round to the `float` format. This operation often provides better accuracy than the direct expression `(x * y) + z`.

This function follows the specification of the fusedMultiplyAdd operation described in the IEEE 754 standard. The standard leaves one case implementation-defined, namely the result of `fma(0, inf, nan)` and `fma(inf, 0, nan)`. In these cases, `math.fma` returns a NaN, and does not raise any exception.

<div class="versionadded">

3.13

</div>

</div>

<div class="function">

fmax(x, y)

Get the larger of two floating-point values, treating NaNs as missing data.

When both operands are (signed) NaNs or zeroes, return `nan` and `0` respectively and the sign of the result is implementation-defined, that is, `!fmax` is not required to be sensitive to the sign of such operands (see Annex F of the C11 standard, §F.10.0.3 and §F.10.9.2).

<div class="versionadded">

3.15

</div>

</div>

<div class="function">

fmin(x, y)

Get the smaller of two floating-point values, treating NaNs as missing data.

When both operands are (signed) NaNs or zeroes, return `nan` and `0` respectively and the sign of the result is implementation-defined, that is, `!fmin` is not required to be sensitive to the sign of such operands (see Annex F of the C11 standard, §F.10.0.3 and §F.10.9.3).

<div class="versionadded">

3.15

</div>

</div>

<div class="function">

fmod(x, y)

Return the floating-point remainder of `x / y`, as defined by the platform C library function `fmod(x, y)`. Note that the Python expression `x % y` may not return the same result. The intent of the C standard is that `fmod(x, y)` be exactly (mathematically; to infinite precision) equal to `x - n*y` for some integer *n* such that the result has the same sign as *x* and magnitude less than `abs(y)`. Python's `x % y` returns a result with the sign of *y* instead, and may not be exactly computable for float arguments. For example, `fmod(-1e-100, 1e100)` is `-1e-100`, but the result of Python's `-1e-100 % 1e100` is `1e100-1e-100`, which cannot be represented exactly as a float, and rounds to the surprising `1e100`. For this reason, function `fmod` is generally preferred when working with floats, while Python's `x % y` is preferred when working with integers.

</div>

<div class="function">

modf(x)

Return the fractional and integer parts of *x*. Both results carry the sign of *x* and are floats.

Note that `modf` has a different call/return pattern than its C equivalents: it takes a single argument and return a pair of values, rather than returning its second return value through an 'output parameter' (there is no such thing in Python).

</div>

<div class="function">

remainder(x, y)

Return the IEEE 754-style remainder of *x* with respect to *y*. For finite *x* and finite nonzero *y*, this is the difference `x - n*y`, where `n` is the closest integer to the exact value of the quotient `x / y`. If `x / y` is exactly halfway between two consecutive integers, the nearest *even* integer is used for `n`. The remainder `r = remainder(x, y)` thus always satisfies `abs(r) <= 0.5 * abs(y)`.

Special cases follow IEEE 754: in particular, `remainder(x, math.inf)` is *x* for any finite *x*, and `remainder(x, 0)` and `remainder(math.inf, x)` raise `ValueError` for any non-NaN *x*. If the result of the remainder operation is zero, that zero will have the same sign as *x*.

On platforms using IEEE 754 binary floating point, the result of this operation is always exactly representable: no rounding error is introduced.

<div class="versionadded">

3.7

</div>

</div>

<div class="function">

trunc(x)

Return *x* with the fractional part removed, leaving the integer part. This rounds toward 0: `trunc()` is equivalent to `floor` for positive *x*, and equivalent to `ceil` for negative *x*. If *x* is not a float, delegates to `x.__trunc__
<object.__trunc__>`, which should return an `~numbers.Integral` value.

</div>

For the `ceil`, `floor`, and `modf` functions, note that *all* floating-point numbers of sufficiently large magnitude are exact integers. Python floats typically carry no more than 53 bits of precision (the same as the platform C double type), in which case any float *x* with `abs(x) >= 2**52` necessarily has no fractional bits.

## Floating point manipulation functions

<div class="function">

copysign(x, y)

Return a float with the magnitude (absolute value) of *x* but the sign of *y*. On platforms that support signed zeros, `copysign(1.0, -0.0)` returns *-1.0*.

</div>

<div class="function">

frexp(x)

Return the mantissa and exponent of *x* as the pair `(m, e)`. If *x* is a finite nonzero number, then *m* is a float with `0.5 <= abs(m) < 1.0` and an integer *e* is such that `x == m * 2**e` exactly. Else, return `(x, 0)`. This is used to "pick apart" the internal representation of a float in a portable way.

Note that `frexp` has a different call/return pattern than its C equivalents: it takes a single argument and return a pair of values, rather than returning its second return value through an 'output parameter' (there is no such thing in Python).

</div>

<div class="function">

isclose(a, b, \*, rel_tol=1e-09, abs_tol=0.0)

Return `True` if the values *a* and *b* are close to each other and `False` otherwise.

Whether or not two values are considered close is determined according to given absolute and relative tolerances. If no errors occur, the result will be: `abs(a-b) <= max(rel_tol * max(abs(a), abs(b)), abs_tol)`.

*rel_tol* is the relative tolerance -- it is the maximum allowed difference between *a* and *b*, relative to the larger absolute value of *a* or *b*. For example, to set a tolerance of 5%, pass `rel_tol=0.05`. The default tolerance is `1e-09`, which assures that the two values are the same within about 9 decimal digits. *rel_tol* must be nonnegative and less than `1.0`.

*abs_tol* is the absolute tolerance; it defaults to `0.0` and it must be nonnegative. When comparing `x` to `0.0`, `isclose(x, 0)` is computed as `abs(x) <= rel_tol  * abs(x)`, which is `False` for any nonzero `x` and *rel_tol* less than `1.0`. So add an appropriate positive *abs_tol* argument to the call.

The IEEE 754 special values of `NaN`, `inf`, and `-inf` will be handled according to IEEE rules. Specifically, `NaN` is not considered close to any other value, including `NaN`. `inf` and `-inf` are only considered close to themselves.

<div class="versionadded">

3.5

</div>

<div class="seealso">

`485` -- A function for testing approximate equality

</div>

</div>

<div class="function">

isfinite(x)

Return `True` if *x* is neither an infinity nor a NaN, and `False` otherwise. (Note that `0.0` *is* considered finite.)

<div class="versionadded">

3.2

</div>

</div>

<div class="function">

isnormal(x)

Return `True` if *x* is a normal number, that is a finite nonzero number that is not a subnormal (see `issubnormal`). Return `False` otherwise.

<div class="versionadded">

3.15

</div>

</div>

<div class="function">

issubnormal(x)

Return `True` if *x* is a subnormal number, that is a finite nonzero number with a magnitude smaller than `sys.float_info.min`. Return `False` otherwise.

<div class="versionadded">

3.15

</div>

</div>

<div class="function">

isinf(x)

Return `True` if *x* is a positive or negative infinity, and `False` otherwise.

</div>

<div class="function">

isnan(x)

Return `True` if *x* is a NaN (not a number), and `False` otherwise.

</div>

<div class="function">

ldexp(x, i)

Return `x * (2**i)`. This is essentially the inverse of function `frexp`.

</div>

<div class="function">

nextafter(x, y, steps=1)

Return the floating-point value *steps* steps after *x* towards *y*.

If *x* is equal to *y*, return *y*, unless *steps* is zero.

Examples:

- `math.nextafter(x, math.inf)` goes up: towards positive infinity.
- `math.nextafter(x, -math.inf)` goes down: towards minus infinity.
- `math.nextafter(x, 0.0)` goes towards zero.
- `math.nextafter(x, math.copysign(math.inf, x))` goes away from zero.

See also `math.ulp`.

<div class="versionadded">

3.9

</div>

<div class="versionchanged">

3.12 Added the *steps* argument.

</div>

</div>

<div class="function">

signbit(x)

Return `True` if the sign of *x* is negative and `False` otherwise.

This is useful to detect the sign bit of zeroes, infinities and NaNs.

<div class="versionadded">

3.15

</div>

</div>

<div class="function">

ulp(x)

Return the value of the least significant bit of the float *x*:

- If *x* is a NaN (not a number), return *x*.
- If *x* is negative, return `ulp(-x)`.
- If *x* is a positive infinity, return *x*.
- If *x* is equal to zero, return the smallest positive *denormalized* representable float (smaller than the minimum positive *normalized* float, `sys.float_info.min <sys.float_info>`).
- If *x* is equal to the largest positive representable float, return the value of the least significant bit of *x*, such that the first float smaller than *x* is `x - ulp(x)`.
- Otherwise (*x* is a positive finite number), return the value of the least significant bit of *x*, such that the first float bigger than *x* is `x + ulp(x)`.

ULP stands for "Unit in the Last Place".

See also `math.nextafter` and `sys.float_info.epsilon
<sys.float_info>`.

<div class="versionadded">

3.9

</div>

</div>

## Power, exponential and logarithmic functions

<div class="function">

cbrt(x)

Return the cube root of *x*.

<div class="versionadded">

3.11

</div>

</div>

<div class="function">

exp(x)

Return *e* raised to the power *x*, where *e* = 2.718281... is the base of natural logarithms. This is usually more accurate than `math.e ** x` or `pow(math.e, x)`.

</div>

<div class="function">

exp2(x)

Return *2* raised to the power *x*.

<div class="versionadded">

3.11

</div>

</div>

<div class="function">

expm1(x)

Return *e* raised to the power *x*, minus 1. Here *e* is the base of natural logarithms. For small floats *x*, the subtraction in `exp(x) - 1` can result in a [significant loss of precision](https://en.wikipedia.org/wiki/Loss_of_significance); the `expm1` function provides a way to compute this quantity to full precision:

> \>\>\> from math import exp, expm1 \>\>\> exp(1e-5) - 1 \# gives result accurate to 11 places 1.0000050000069649e-05 \>\>\> expm1(1e-5) \# result accurate to full precision 1.0000050000166668e-05

<div class="versionadded">

3.2

</div>

</div>

<div class="function">

log(x\[, base\])

With one argument, return the natural logarithm of *x* (to base *e*).

With two arguments, return the logarithm of *x* to the given *base*, calculated as `log(x)/log(base)`.

</div>

<div class="function">

log1p(x)

Return the natural logarithm of *1+x* (base *e*). The result is calculated in a way which is accurate for *x* near zero.

</div>

<div class="function">

log2(x)

Return the base-2 logarithm of *x*. This is usually more accurate than `log(x, 2)`.

<div class="versionadded">

3.3

</div>

<div class="seealso">

`int.bit_length` returns the number of bits necessary to represent an integer in binary, excluding the sign and leading zeros.

</div>

</div>

<div class="function">

log10(x)

Return the base-10 logarithm of *x*. This is usually more accurate than `log(x, 10)`.

</div>

<div class="function">

pow(x, y)

Return *x* raised to the power *y*. Exceptional cases follow the IEEE 754 standard as far as possible. In particular, `pow(1.0, x)` and `pow(x, 0.0)` always return `1.0`, even when *x* is a zero or a NaN. If both *x* and *y* are finite, *x* is negative, and *y* is not an integer then `pow(x, y)` is undefined, and raises `ValueError`.

Unlike the built-in `**` operator, `math.pow` converts both its arguments to type `float`. Use `**` or the built-in `pow` function for computing exact integer powers.

<div class="versionchanged">

3.11 The special cases `pow(0.0, -inf)` and `pow(-0.0, -inf)` were changed to return `inf` instead of raising `ValueError`, for consistency with IEEE 754.

</div>

</div>

<div class="function">

sqrt(x)

Return the square root of *x*.

</div>

## Summation and product functions

<div class="function">

dist(p, q)

Return the Euclidean distance between two points *p* and *q*, each given as a sequence (or iterable) of coordinates. The two points must have the same dimension.

Roughly equivalent to:

    sqrt(sum((px - qx) ** 2.0 for px, qx in zip(p, q, strict=True)))

<div class="versionadded">

3.8

</div>

</div>

<div class="function">

fsum(iterable)

Return an accurate floating-point sum of values in the iterable. Avoids loss of precision by tracking multiple intermediate partial sums.

The algorithm's accuracy depends on IEEE-754 arithmetic guarantees and the typical case where the rounding mode is half-even. On some non-Windows builds, the underlying C library uses extended precision addition and may occasionally double-round an intermediate sum causing it to be off in its least significant bit.

For further discussion and two alternative approaches, see the [ASPN cookbook recipes for accurate floating-point summation](https://code.activestate.com/recipes/393090-binary-floating-point-summation-accurate-to-full-p/).

</div>

<div class="function">

hypot(\*coordinates)

Return the Euclidean norm, `sqrt(sum(x**2 for x in coordinates))`. This is the length of the vector from the origin to the point given by the coordinates.

For a two dimensional point `(x, y)`, this is equivalent to computing the hypotenuse of a right triangle using the Pythagorean theorem, `sqrt(x*x + y*y)`.

<div class="versionchanged">

3.8 Added support for n-dimensional points. Formerly, only the two dimensional case was supported.

</div>

<div class="versionchanged">

3.10 Improved the algorithm's accuracy so that the maximum error is under 1 ulp (unit in the last place). More typically, the result is almost always correctly rounded to within 1/2 ulp.

</div>

</div>

<div class="function">

prod(iterable, \*, start=1)

Calculate the product of all the elements in the input *iterable*. The default *start* value for the product is `1`.

When the iterable is empty, return the start value. This function is intended specifically for use with numeric values and may reject non-numeric types.

<div class="versionadded">

3.8

</div>

</div>

<div class="function">

sumprod(p, q)

Return the sum of products of values from two iterables *p* and *q*.

Raises `ValueError` if the inputs do not have the same length.

Roughly equivalent to:

    sum(map(operator.mul, p, q, strict=True))

For float and mixed int/float inputs, the intermediate products and sums are computed with extended precision.

<div class="versionadded">

3.12

</div>

</div>

## Angular conversion

<div class="function">

degrees(x)

Convert angle *x* from radians to degrees.

</div>

<div class="function">

radians(x)

Convert angle *x* from degrees to radians.

</div>

## Trigonometric functions

<div class="function">

acos(x)

Return the arc cosine of *x*, in radians. The result is between `0` and `pi`.

</div>

<div class="function">

acospi(x)

Return the arc cosine of *x*, in half-turns. The result is between `0` and `1`.

<div class="versionadded">

3.16

</div>

</div>

<div class="function">

asin(x)

Return the arc sine of *x*, in radians. The result is between `-pi/2` and `pi/2`.

</div>

<div class="function">

asinpi(x)

Return the arc sine of *x*, in half-turns. The result is between `-0.5` and `0.5`.

<div class="versionadded">

3.16

</div>

</div>

<div class="function">

atan(x)

Return the arc tangent of *x*, in radians. The result is between `-pi/2` and `pi/2`.

</div>

<div class="function">

atanpi(x)

Return the arc tangent of *x*, in half-turns. The result is between `-0.5` and `0.5`.

<div class="versionadded">

3.16

</div>

</div>

<div class="function">

atan2(y, x)

Return `atan(y / x)`, in radians. The result is between `-pi` and `pi`. The vector in the plane from the origin to point `(x, y)` makes this angle with the positive X axis. The point of `atan2` is that the signs of both inputs are known to it, so it can compute the correct quadrant for the angle. For example, `atan(1)` and `atan2(1, 1)` are both `pi/4`, but `atan2(-1, -1)` is `-3*pi/4`.

</div>

<div class="function">

atan2pi(y, x)

Return `atanpi(y / x)`, in half-turns. The result is between `-1` and `1`. The vector in the plane from the origin to point `(x, y)` makes this angle with the positive X axis. The point of `atan2pi` is that the signs of both inputs are known to it, so it can compute the correct quadrant for the angle. For example, `atanpi(1)` and `atan2pi(1, 1)` are both `0.25`, but `atan2pi(-1, -1)` is `-0.75`.

<div class="versionadded">

3.16

</div>

</div>

<div class="function">

cos(x)

Return the cosine of *x* radians.

</div>

<div class="function">

cospi(x)

Return the cosine of *x* half-turns (*x⋅π* radians).

<div class="versionadded">

3.16

</div>

</div>

<div class="function">

sin(x)

Return the sine of *x* radians.

</div>

<div class="function">

sinpi(x)

Return the sine of *x* half-turns (*x⋅π* radians).

<div class="versionadded">

3.16

</div>

</div>

<div class="function">

tan(x)

Return the tangent of *x* radians.

</div>

<div class="function">

tanpi(x)

Return the tangent of *x* half-turns (*x⋅π* radians).

<div class="versionadded">

3.16

</div>

</div>

## Hyperbolic functions

[Hyperbolic functions](https://en.wikipedia.org/wiki/Hyperbolic_functions) are analogs of trigonometric functions that are based on hyperbolas instead of circles.

<div class="function">

acosh(x)

Return the inverse hyperbolic cosine of *x*.

</div>

<div class="function">

asinh(x)

Return the inverse hyperbolic sine of *x*.

</div>

<div class="function">

atanh(x)

Return the inverse hyperbolic tangent of *x*.

</div>

<div class="function">

cosh(x)

Return the hyperbolic cosine of *x*.

</div>

<div class="function">

sinh(x)

Return the hyperbolic sine of *x*.

</div>

<div class="function">

tanh(x)

Return the hyperbolic tangent of *x*.

</div>

## Special functions

<div class="function">

erf(x)

Return the [error function](https://en.wikipedia.org/wiki/Error_function) at *x*.

The `erf` function can be used to compute traditional statistical functions such as the [cumulative standard normal distribution](https://en.wikipedia.org/wiki/Cumulative_distribution_function):

    def phi(x):
        'Cumulative distribution function for the standard normal distribution'
        return (1.0 + erf(x / sqrt(2.0))) / 2.0

<div class="versionadded">

3.2

</div>

</div>

<div class="function">

erfc(x)

Return the complementary error function at *x*. The [complementary error function](https://en.wikipedia.org/wiki/Error_function) is defined as `1.0 - erf(x)`. It is used for large values of *x* where a subtraction from one would cause a [loss of significance](https://en.wikipedia.org/wiki/Loss_of_significance).

<div class="versionadded">

3.2

</div>

</div>

<div class="function">

gamma(x)

Return the [Gamma function](https://en.wikipedia.org/wiki/Gamma_function) at *x*.

<div class="versionadded">

3.2

</div>

</div>

<div class="function">

lgamma(x)

Return the natural logarithm of the absolute value of the Gamma function at *x*.

<div class="versionadded">

3.2

</div>

</div>

## Number-theoretic functions

For backward compatibility, the `!math` module provides also aliases of the following functions from the `math.integer` module:

<table>
<tbody>
<tr>
<td><div class="function" data-no-typesetting="">
<p>comb(n, k)</p>
</div>
<p><code class="interpreted-text" role="func">comb(n, k) &lt;math.integer.comb&gt;</code></p></td>
<td><p>Number of ways to choose <em>k</em> items from <em>n</em> items without repetition and without order</p></td>
</tr>
<tr>
<td><div class="function" data-no-typesetting="">
<p>factorial(n)</p>
</div>
<p><code class="interpreted-text" role="func">factorial(n) &lt;math.integer.factorial&gt;</code></p></td>
<td><p><em>n</em> factorial</p></td>
</tr>
<tr>
<td><div class="function" data-no-typesetting="">
<p>gcd(*integers)</p>
</div>
<p><code class="interpreted-text" role="func">gcd(*integers) &lt;math.integer.gcd&gt;</code></p></td>
<td><p>Greatest common divisor of the integer arguments</p></td>
</tr>
<tr>
<td><div class="function" data-no-typesetting="">
<p>isqrt(n)</p>
</div>
<p><code class="interpreted-text" role="func">isqrt(n) &lt;math.integer.isqrt&gt;</code></p></td>
<td><p>Integer square root of a nonnegative integer <em>n</em></p></td>
</tr>
<tr>
<td><div class="function" data-no-typesetting="">
<p>lcm(*integers)</p>
</div>
<p><code class="interpreted-text" role="func">lcm(*integers) &lt;math.integer.lcm&gt;</code></p></td>
<td><p>Least common multiple of the integer arguments</p></td>
</tr>
<tr>
<td><div class="function" data-no-typesetting="">
<p>perm(n, k)</p>
</div>
<p><code class="interpreted-text" role="func">perm(n, k) &lt;math.integer.perm&gt;</code></p></td>
<td><p>Number of ways to choose <em>k</em> items from <em>n</em> items without repetition and with order</p></td>
</tr>
</tbody>
</table>

<div class="versionadded">

3.5 The `gcd` function.

</div>

<div class="versionadded">

3.8 The `comb`, `perm` and `isqrt` functions.

</div>

<div class="versionadded">

3.9 The `lcm` function.

</div>

<div class="versionchanged">

3.9 Added support for an arbitrary number of arguments in the `gcd` function. Formerly, only two arguments were supported.

</div>

<div class="versionchanged">

3.10 Floats with integral values (like `5.0`) are no longer accepted in the `factorial` function.

</div>

<div class="soft-deprecated">

3.15 Use the `math.integer` functions instead of these aliases.

</div>

## Constants

<div class="data">

pi

The mathematical constant *π* = 3.141592..., to available precision.

</div>

<div class="data">

e

The mathematical constant *e* = 2.718281..., to available precision.

</div>

<div class="data">

tau

The mathematical constant *τ* = 6.283185..., to available precision. Tau is a circle constant equal to 2*π*, the ratio of a circle's circumference to its radius. To learn more about Tau, check out Vi Hart's video [Pi is (still) Wrong](https://vimeo.com/147792667), and start celebrating [Tau day](https://tauday.com/) by eating twice as much pie!

<div class="versionadded">

3.6

</div>

</div>

<div class="data">

inf

A floating-point positive infinity. (For negative infinity, use `-math.inf`.) Equivalent to the output of `float('inf')`.

<div class="versionadded">

3.5

</div>

</div>

<div class="data">

nan

A floating-point "not a number" (NaN) value. Equivalent to the output of `float('nan')`. Due to the requirements of the [IEEE-754 standard](https://en.wikipedia.org/wiki/IEEE_754), `math.nan` and `float('nan')` are not considered to equal to any other numeric value, including themselves. To check whether a number is a NaN, use the `isnan` function to test for NaNs instead of `is` or `==`. Example:

> \>\>\> import math \>\>\> math.nan == math.nan False \>\>\> float('nan') == float('nan') False \>\>\> math.isnan(math.nan) True \>\>\> math.isnan(float('nan')) True

<div class="versionadded">

3.5

</div>

<div class="versionchanged">

3.11 It is now always available.

</div>

</div>

<div class="impl-detail">

The `!math` module consists mostly of thin wrappers around the platform C math library functions. Behavior in exceptional cases follows Annex F of the C99 standard where appropriate. The current implementation will raise `ValueError` for invalid operations like `sqrt(-1.0)` or `log(0.0)` (where C99 Annex F recommends signaling invalid operation or divide-by-zero), and `OverflowError` for results that overflow (for example, `exp(1000.0)`). A NaN will not be returned from any of the functions above unless one or more of the input arguments was a NaN; in that case, most functions will return a NaN, but (again following C99 Annex F) there are some exceptions to this rule, for example `pow(float('nan'), 0.0)` or `hypot(float('nan'), float('inf'))`.

Note that Python makes no effort to distinguish signaling NaNs from quiet NaNs, and behavior for signaling NaNs remains unspecified. Typical behavior is to treat all NaNs as though they were quiet.

</div>

<div class="seealso">

Module `cmath`  
Complex number versions of many of these functions.

Module `math.integer`  
Integer-specific mathematics functions.

</div>