Authenticating with a User and Password For this example, start the server using: nats-server --user myname --pass password You can encrypt passwords to pass to nats-server using the simple NATS CLI tool: nats server passwd ? Enter password [? for help] ********************** ? Reenter password [? for help] ********************** $2a$11$qbtrnb0mSG2eV55xoyPqHOZx/lLBlryHRhU3LK2oOPFRwGF/5rtGK and use the hashed password in the server config. The client still uses the plain text version. The code uses localhost:4222 so that you can start the server on your machine to try them out. Connecting with a User/Password When logging in with a password nats-server will take either a plain text password or an encrypted password. Go // Set a user and plain text password nc, err := nats.Connect("127.0.0.1", nats.UserInfo("myname", "password")) if err != nil { log.Fatal(err) } defer nc.Close() // Do something with the connection Java Options options = new Options.Builder() .server("nats://localhost:4222") .userInfo("myname","password") // Set a user and plain text password .build(); Connection nc = Nats.connect(options); // Do something with the connection nc.close(); JavaScript const nc = await connect({ port: ns.port, user: "byname", pass: "password", }); Python nc = NATS() await nc.connect(servers=["nats://myname:password@demo.nats.io:4222"]) # Do something with the connection. C# // dotnet add package NATS.Net using NATS.Net; using NATS.Client.Core; await using var client = new NatsClient(new NatsOpts { Url = "nats://localhost:4222", AuthOpts = new NatsAuthOpts { Username = "myname", Password = "password", } }); Ruby require 'nats/client' NATS.start(servers:["nats://myname:password@127.0.0.1:4222"], name: "my-connection") do |nc| nc.on_error do |e| puts "Error: #{e}" end nc.on_reconnect do puts "Got reconnected to #{nc.connected_server}" end nc.on_disconnect do |reason| puts "Got disconnected! #{reason}" end nc.close end C natsConnection *conn = NULL; natsOptions *opts = NULL; natsStatus s = NATS_OK; s = natsOptions_Create(&opts); if (s == NATS_OK) s = natsOptions_SetUserInfo(opts, "myname", "password"); if (s == NATS_OK) s = natsConnection_Connect(&conn, opts); (...) // Destroy objects that were created natsConnection_Destroy(conn); natsOptions_Destroy(opts); Connecting with a User/Password in the URL Most clients make it easy to pass the user name and password by accepting them in the URL for the server. This standard format is: nats://user:password@server:port Using this format, you can connect to a server using authentication as easily as you connected with a URL: Go // Set a user and plain text password nc, err := nats.Connect("myname:password@127.0.0.1") if err != nil { log.Fatal(err) } defer nc.Close() // Do something with the connection Java Connection nc = Nats.connect("nats://myname:password@localhost:4222"); // Do something with the connection nc.close(); JavaScript // JavaScript clients don't support username/password in urls use `user` and `pass` options. Python nc = NATS() await nc.connect(servers=["nats://myname:password@demo.nats.io:4222"]) # Do something with the connection. C# // dotnet add package NATS.Net using NATS.Net; using NATS.Client.Core; await using var nc = new NatsClient(new NatsOpts { // .NET client doesn't support username/password in URLs // use `Username` and `Password` options. Url = "nats://demo.nats.io:4222", AuthOpts = new NatsAuthOpts { Username = "myname", Password = "password", } }); Ruby require 'nats/client' NATS.start(servers:["nats://myname:password@127.0.0.1:4222"], name: "my-connection") do |nc| nc.on_error do |e| puts "Error: #{e}" end nc.on_reconnect do puts "Got reconnected to #{nc.connected_server}" end nc.on_disconnect do |reason| puts "Got disconnected! #{reason}" end nc.close end C natsConnection *conn = NULL; natsOptions *opts = NULL; natsStatus s = NATS_OK; s = natsOptions_Create(&opts); if (s == NATS_OK) s = natsOptions_SetURL(opts, "nats://myname:password@127.0.0.1:4222"); if (s == NATS_OK) s = natsConnection_Connect(&conn, opts); (...) // Destroy objects that were created natsConnection_Destroy(conn); natsOptions_Destroy(opts);